DanielMotza
Product Designer
Daniel Motza
Daniel Motza

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7+ yrs · 50+ products · 2M+ users
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IECIEC · ENERGYIAIIAI · COMMAND & CONTROL ↗BIGIBIGI · E-COMMERCEIntsightsINTSIGHTS · CYBER INTELLIGENCENoogataNOOGATA · AI ANALYTICSEL ALEL AL · AVIATIONSysAidSYSAID · ITSM ↗IECIEC · ENERGYIAIIAI · COMMAND & CONTROL ↗BIGIBIGI · E-COMMERCEIntsightsINTSIGHTS · CYBER INTELLIGENCENoogataNOOGATA · AI ANALYTICSEL ALEL AL · AVIATIONSysAidSYSAID · ITSM ↗
BulwarxBULWARX · CYBER SECURITYRapid7RAPID7 · CYBER SECURITYASK-YASK-Y · CONSULTINGGov.ilGOV.IL · PUBLIC SECTORCalCAL · FINANCEAbraABRA · DIGITAL AGENCYClalitCLALIT · HEALTHCARE ↗BulwarxBULWARX · CYBER SECURITYRapid7RAPID7 · CYBER SECURITYASK-YASK-Y · CONSULTINGGov.ilGOV.IL · PUBLIC SECTORCalCAL · FINANCEAbraABRA · DIGITAL AGENCYClalitCLALIT · HEALTHCARE ↗

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In orbit soon
Private

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{{ abHero.num }} Core focus

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Stage 01 / 05 Discovery
01 · Discovery
02 · Strategy
03 · Design
04 · Validate
05 · Ship
Stage 01

Discovery & Research

Interviews, data, and market context to frame what is genuinely worth building - before a single pixel moves.

User interviews Data & analytics Market context
Stage 02

Strategy & Definition

Ambiguity into sharp strategy: clear success metrics, priorities, and a plan everyone can commit to.

Success metrics Priorities Roadmap
Stage 03

Design & Systems

Flows, interfaces, and scalable systems built for consistency and speed - craft that survives production.

Flows UI design Design system
Stage 04

Prototype & Validate

AI-accelerated prototypes tested with real users - we learn before we build, not after.

Hi-fi prototypes User testing Fast iterations
Stage 05

Ship & Iterate

Close partnership with engineering to reach production, then measure impact and refine.

Dev handoff QA & polish Measure & refine
01

Discovery & Research

I start with people and problems - interviews, data, and market context to frame what is genuinely worth building.

02

Strategy & Definition

Turning ambiguity into a sharp product strategy, clear success metrics, and a prioritized plan.

03

Design & Systems

Flows, interfaces, and scalable design systems built for consistency and speed across platforms.

04

Prototype & Validate

AI-accelerated prototypes tested with real users - so we learn before we build.

05

Ship & Iterate

Close partnership with engineering to reach production, then measure impact and refine.

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Daniel in space
Hover to enter orbit move your cursor across the photo

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Beyond the pixels
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The AI-native flight deck
Figma Adobe CS Claude ChatGPT UX Pilot UserTesting Maze Jira Miro

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Response within 24h
Transmission received

Your message is on its way to mission control - I'll get back to you within 24 hours.

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danielmotza@gmail.com
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050-900-3999
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LinkedIn
Daniel Motza
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Mission log
Mission accomplished
Thanks for making the journey - now let's launch yours.
Daniel Motza
Missions
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Research & discovery

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Who we designed for
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The principles it led us to
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Wireframes & prototypes

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Prioritization

The impact / effort map

I mapped every candidate feature with the team on an impact / effort matrix, then sequenced delivery: ship the quick wins first for fast value while the big bets were designed in parallel.

Impact →
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Effort →
The queue, reframed

From four problems to four moves

The research pointed at four clear problems with the legacy queue. I designed a deliberate answer to each.

Problem
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My move
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The redesign

The main ticket table

The heart of SysAid. I rebuilt it around scanability and speed - clearer hierarchy, status and priority cues, bulk actions and multi-select - so agents move through queues with far less friction.

BEFORE
Main ticket table before
AFTER
Main ticket table after
What makes the queue fast
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Ticket page & insight panel

I rebuilt the single ticket into a focused two-column view with a contextual insight panel (open SRs, relevant KB, time-to-repair) and a clear activity journey - plus complex reusable components like the multi-select assignee.

BEFORE
SysAid ticket page before
AFTER
SysAid ticket page after
The right-side tabs I designed
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Flagship feature

Template Designer - a no-code builder

A huge feature I owned end-to-end: a low-code / no-code builder that lets non-technical people compose ticket templates for their organization - sections, fields, workflows, and per-field properties - by dragging from a field library, with a live preview. It put template creation in the hands of the teams who actually run the processes.

SysAid Template Designer
Foundation

The design system

I created and maintained the design system from scratch - color, typography, an icon set, and complex components with every state documented - so the whole platform stays consistent and ships faster.

SysAid design system
End to end

Across the product lifecycle

I stayed close to the product from first research to post-launch measurement - not just the design phase. Each stage fed the next.

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How I measured success

Before → after

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Research & discovery

Classified means no interviews, no analytics, no recordings. So research became a discipline of proximity: recurring on-site sessions at the client's offices, where the operations manager walked me through how the current system is really used - the commands operators fire most, the failures they chase daily, and how critical uptime is to the whole operation. Every design decision traced back to that picture.

On-site working sessions

Recurring physical meetings at the client's offices - the only research channel a classified program allows.

Proxy feedback loop

The operations manager was the voice of the operators - usage patterns, requirements, and feedback on every iteration.

Frequent-actions inventory

A mapped inventory of the commands, checks and calibrations operators run daily - ranked by frequency and criticality.

Legacy system audit

A deep walkthrough of the existing system and the pain it causes every day - the baseline the new design had to beat.

Where they started

The system they had

This is the interface operators actually worked in before we arrived - a dense grid of near-identical panels, colour-coded state, and repeated controls with no hierarchy or search. Everything competed for attention at once. It set the bar the new system had to beat, and it is the reason a flexible, no-code, search-first console mattered so much.

The legacy system In daily use for years before the redesign - blurred for classification. Dozens of identical panels, colour-coded state, repeated controls, no hierarchy and no search.
Prioritization

The impact / effort map

With no analytics to lean on, prioritization came straight from the ranked frequent-actions inventory. I mapped every candidate on impact / effort and shipped the quick wins first while the big bets were designed in parallel.

Impact →
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Effort →
Concept Design Review

Two concepts, one validated direction

Before committing to build, I ran a CDR - a Concept Design Review with the client and development - to validate a direction both operationally and technically. I brought two concepts to the table.

Selected Concept A

Tabbed workspace

A browser-like model - think Chrome tabs - where every tab is a full screen of operational elements. Operators jump between the areas they need to run, pull real-time data, and act in the least time and fewest clicks possible. Fast, familiar, and built for real-time operation.

Explored Concept B

Aircraft hologram

A 3D hologram of the aircraft as the navigation surface - operators would reach screens by moving through the model. It looked striking, but it never gave real comfort for real-time operation: more gimmick than tool, so I set it aside.

The client and development loved the tabbed workspace, and it earned the technical and practical validation to move forward - it became the operator console that follows.

The solution

The operator console

Live telemetry streams into configurable sections - sensors, meters, cameras, toggles and commands - while a status panel surfaces connection state and activity failures the moment they happen. Operators see, decide and act on a single screen, at speed.

IAI real-time monitoring console

Automated macros for maintenance & calibration

Routine check and calibration flows run as macros - step-by-step sequences with live progress, remaining time, and a drill-down into every failure with its recommended action. Work that used to demand deep technical knowledge became a guided flow operators move through quickly.

IAI macro runner with failure drill-down

Browser-fast navigation

Screens live in tabs, and every new tab opens on search plus the most common pages with their quick actions attached - so reaching any screen or firing a frequent command takes seconds, not menus.

IAI new tab - search and common pages
Flagship feature

UI Builder - operator screens without code

The interface is fully flexible: an admin composes the screens his operators work on by dragging elements straight from the ICD onto sections, tuning each element's properties in place, and publishing. Low-code and no-code by design - building a screen requires no technical sense, so the interface adapts to the operation instead of the other way around.

IAI UI Builder - composing a screen IAI UI Builder - element properties
Craft & methodology

The system behind the system

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Real frames from the IAI design-system and Element Index files in Figma - the reference developers implemented against.

Decision log

Trade-offs I made

Real programs are full of tension between the ideal design, engineering reality, and how people actually work. A few calls I owned:

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The idea

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The tension

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The call

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End to end

Across the product lifecycle

In a classified program I owned the whole arc - from on-site discovery to a production system and the feedback loop that kept improving it.

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How I measured success

Before → after

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Challenges

Three problems, three moves

Challenge
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Solution
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Prioritization

The impact / effort map

With a broad public audience and a real accessibility duty, I mapped every decision on impact / effort - shipping the quick wins that helped people find and book fast, while the big bets like accessibility and responsiveness ran in parallel.

Impact →
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Effort →
The experience

From discovery to done

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Craft & consistency

A style guide to keep it whole

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Responsive

Built for every screen

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End to end

Across the product lifecycle

As the sole lead designer I carried the portal end to end - from the brief with the PM and Clalit studio to an accessible, responsive product and a style guide that keeps it whole.

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How I measured success

Before → after

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Classified mission

Restricted airspace

The {{ pinCaseTitle }} mission is classified. Enter the 4-digit launch code to open the full case study.

Access denied - that code doesn't match mission control's records. Access granted - opening mission

Don't have the code? Request clearance

Daniel Motza
Signal lost

Error 404 · Signal lost

Lost in deep space.

These coordinates don't map to any page in this galaxy. It may have drifted out of orbit - or never existed at all.

Report a lost page
404 · Page not found · Design not of this world
Daniel Motza
Systems malfunction
!

Error 500 · Systems malfunction

Houston, we have a problem.

Something failed on our side of the transmission. Mission control has been alerted and is already on it - try again in a moment.

500 · Internal error · Design not of this world
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Playground
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Playground
Off-duty orbit
Side quests, experiments and small joys floating between missions.
Drag to explore · click an item to zoom